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WR

WR CheatFor WAR TUNDRA

  • The cheat displays the 3d contours of the vehicle model, making it visible behind obstacles. The contours of the box (the dimensions of the 3D model) are precisely adjusted to each model of the tank, so with this cheat you can target the weak spots of enemy vehicles behind the obstacles that can be shot through, for example: some parts of destructible buildings, fences, bushes. The cheat also displays the distance to opponents in kilometers and the vehicle model.
  • Distinguishes allies from opponents. It should be noted that it displays exclusively illuminated vehicles, that is, if the game client knows the location of the tank or its activity, then it will be displayed.
  • With the latest updates to the ESP information, a "aiming at you" marker has been added, in the form of a red round sight, the marker displays when the enemy is looking directly at you, works for both enemy tanks and aircraft.
  • A vehicle model that is close to the game sight will be displayed with a lead marker. The aiming marker is displayed in advance taking into account all ballistic indicators: the direction of movement, the speed of movement, the distance to the target, the initial speed of the projectile and its speed loss coefficient. The lead marker is regulated by its parameters, the marker parameters are displayed permanently on the left side of the game screen:

Aimbot:

  • By default aim, the gunner is aiming in the turret, but you can adjust the turret/neck/body vertically with the PageUP/DOWN keys
  • In the calculation of the lead, the speed of movement of one's own car is also taken for the impulse correction.
  • The marker parameters are configured for almost all vehicles and are set automatically for each tank or aircraft.
  • The cheat has its own auto-aim (aimbot), which works on the principle of aiming the lead marker closest to it.
  • With the introduction of server replay views, the auto-aim was changed to a safer version, the safe version of the aimbot instead of direct aiming makes a smooth adjustment of the sight to the lead marker, so the aimbot is practically not noticeable on the server replays of the game.
  • For aircraft, the aimbot uses inversion in order to quickly turn the body of the aircraft to the target, in addition to the inversion of the auto-aim, the aiming marker has an adjustment for the inside of the game aiming sight of guns (the so-called parallax effect).

Terms of Use

  • Waroverlay was created to familiarize users with working application code for games written in C++. This application does not make changes to the program code of the game and does not violate the copyrights of their developers. However, not all game authors provide the ability to use such add-ons in the gameplay. Therefore, before launching Waroverlay, make sure that you are granted such a right under the terms of the license agreement.
  • The website does not bear any responsibility for the possible consequences of using Waroverlay, or for the possible consequences that directly or indirectly entailed the use of the software posted on this site. The end user of the program must understand that the functionality of the program may be considered prohibited by the game developers, and the use of this program may result in the blocking of the game account.
  • After payment, you will receive detailed instructions for activating, launching and using the program. Which will be sent to you by mail, specified before payment.
  • There you can also find the download link and the necessary components for the program to work.

Works in all game modes, Arcade battles, Simulation battles and Real battles.

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